Shrinking Octagon

WebGL GLSL Shader

This page includes the GLSL shader source code. WebGL shaders fill an octagon with a cloud texture. The vertex shader determines color location. The fragment shader prepares color for display.

The animated octagon vertex shader processes circle coordinates from the current vertex coordinates. The Animated Spotlight fragment shader processes circle coordinates from the current texture coordinates. Compare the difference in granularity between the two shaders. The fragment shader processes more often with more detail.

Vertex Shader Fragment Shader Texture Summary

Vertex Shader

 
 attribute vec4 a_position;   
 attribute vec2 a_tex_coord0;
 varying vec2 v_tex_coord0;
 
 uniform float uf_time;          
 uniform mat4 um4_matrix;
 uniform mat4 um4_pmatrix;
 varying float v_dist;

      
void main(void) {

 // Copy attribute.
 // Attributes can't be
 // modified.
 vec4 pos = a_position;
 
 // Distance this vertex is
 // from the center.
 v_dist = distance(
  a_position, 
  vec4(0.0,0.0,0.0,1.0)
 ); 
 
 // Multiply by frame time.
 v_dist *= uf_time;
 pos.z = v_dist;
 
 gl_Position = um4_pmatrix * um4_matrix * pos; 
 
 v_tex_coord0 =  a_tex_coord0;  
 
 v_dist = (1.0 - v_dist);   
}

Fragment Shader

precision mediump float;

uniform sampler2D u_sampler0;
varying vec2 v_tex_coord0;
varying float v_dist;

const float circle_radius = 0.65;
 
void main(void) {  
   
 vec4 color =  texture2D(u_sampler0, v_tex_coord0);
   
 if (v_dist < circle_radius){
  color = vec4(1.0,1.0,1.0,1.0) * v_dist;   
 }

 gl_FragColor = color;
 
}

Texture Map

Clouds

Summary

WebGL shaders fill an octagon with a cloud texture. The vertex shader determines color location. The fragment shader prepares color for display.

The animated octagon vertex shader processes circle coordinates from the current vertex coordinates. The Animated Spotlight fragment shader processes circle coordinates from the current texture coordinates. Compare the difference in granularity between the two shaders. The fragment shader processes more often with more detail.

Simple Shaders: Learn WebGL Book 4

Learn the basics of WebGL shader programming with Simple Shaders: Learn WebGL Book 4. This book covers seven projects with unique shaders, in detail, providing an overview of GLSL (OpenGL Shading Language), which is the shader language used for WebGL. See the following projects online Spotlight Across Text, Radiating Colors, Cube Vertex Colors, Color Filters, Zoom Shader, Spotted Balloon Bursts and Colors Fade. Most shaders activate as you swipe over the canvas. See various visual effects including color animation, zooming, color filters, a traveling spotlight and expanding mesh.

Simple Shaders explains how to prepare basic WebGL GLSL shaders. This new Kindle book includes detailed instruction and links to many interesting WebGL shader examples online. Learn to program WebGL shaders. Harness the power of the Graphics Processing Unit (GPU).

Simple Shaders: Learn WebGL Book 4


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