Zoom Out WebGL Shader
Concentric Circles
This page includes the GLSL shader source code to zoom out of an image mapped to a mesh. Concentric circles zoom out during animation which creates a dizzying tunnel effect.
Vertex Shader
The zoom out technique is implemented with the vertex shader.
attribute vec4 a_position; attribute vec2 a_tex_coord0; varying vec2 v_tex_coord0; uniform float uf_time; uniform mat4 um4_matrix; uniform mat4 um4_pmatrix; void main(void) { // Copy attribute. // Attributes can't be // modified. vec2 tex_coord = a_tex_coord0; if (tex_coord.s == 1.0){ tex_coord.s -= uf_time; } else if (tex_coord.s == 0.0){ tex_coord.s += uf_time; } if (tex_coord.t == 1.0){ tex_coord.t -= uf_time; } else if (tex_coord.t == 0.0){ tex_coord.t += uf_time; } gl_Position = um4_pmatrix * um4_matrix * a_position; v_tex_coord0 = tex_coord; }
Fragment Shader
precision mediump float; uniform sampler2D u_sampler0; varying vec2 v_tex_coord0; void main(void) { gl_FragColor = texture2D(u_sampler0, v_tex_coord0); }
Texture Map
Summary
This example animates concentric circles which zoom out, creating a dizzying tunnel effect. The zoom out technique is implemented with the vertex shader.
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Learn the basics of WebGL shader programming withSimple Shaders: Learn WebGL Book 4. This book covers seven projects with unique shaders, in detail, providing an overview of GLSL (OpenGL Shading Language), which is the shader language used for WebGL. See the following projects online
Spotlight Across Text, Radiating Colors, Cube Vertex Colors, Color Filters, Zoom Shader, Spotted Balloon Burstsand
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